Artificial Life (ALIF) announced today the expansion of its product portfolio onto the Android platform. In addition to porting from its current collection of major iPhone titles, Artificial Life will also be developing brand new titles specifically for Android.
This strategic move is to meet the rising demand by Android users for high quality games and applications. Android phone shipments for the past year have increased by over 800%* and in response to the tremendous growth Artificial Life's expansion onto the Android platform will include over 30 titles. New titles will also feature more business-oriented applications to complement the firm's focus on applications catering to the business community. In addition, the company will place more emphasis on the Chinese market - the world's second largest Android market.
The plan for the launch on the Android platform will include a series of major titles from Artificial Life's games portfolio produced with partners such as BMW, Red Bull, and a new title for the football club FC Bayern Munich. Also in the pipeline, Artificial Life's popular own-branded titles will be available to Android users including: the rhythm-based iSoccer Backstreet(R); iSinkU, the naval strategy game; and the classic platform adventure game, iDroidsMania.
In addition to games, Artificial Life will bring its business and lifestyle applications such as GluCoMo(TM) to Android. GluCoMo is a state of the art mobile health solution providing diabetes monitoring and patient coaching services. By expanding onto the Android platform, a broader audience of diabetics and their caregivers may be reached.
The migration of titles to the Android platform is supported and facilitated by Artificial Life's flagship product Opus-M(TM). Leveraging Opus- M technology, Artificial Life will be able to provide entertainment services and solutions that will allow new Android users to share, compete, and challenge existing users on other mobile platforms. Additionally, with Opus-M, other ALIFE business and lifestyle services will be enabled and synced across the platform.
With over 50 million copies of mobile games and business applications sold and downloaded, Artificial Life has gained the reputation as a leading one- stop, 100% in-house game and business applications developer for smartphones.
"We seize the opportunity to expand our market share and broaden our revenue stream by capturing more smartphone users from the growing Android market. Android users are seeking top quality content and we are thrilled to deliver a wide selection of successful games and applications to them in 2011," said Eberhard Schoneburg, CEO of Artificial Life, Inc.