Wednesday, April 6, 2011

Artificial Life (ALIF) Reaches 58 Million Mobile Apps and Games Downloads

Artificial Life, Inc., today revealed its current title sales, download numbers, and key ranking statistics for smart phone and feature phone apps.

As of March 31, 2010, Artificial Life (ALIF)'s accumulated number of downloads now exceeds 58 million. This number includes downloads from iPhone/iPod touch and iPad, Android, Windows Phone 7, and Java title sales.

Artificial Life has produced and released 36 applications for iPhone, iPod touch and iPad. The top title has been downloaded over 7.45 million times, with the second and third most popular titles receiving 3.63 million and 3.61 million downloads each. On average, each game developed by Artificial Life has received over 766,000 downloads.

Paid iPhone games were sold for between USD 0.99 and USD 4.99 with an average price per game of USD 1.43. All new games released have achieved Top 100 or higher download rankings in their categories.

Artificial Life's games have reached the #1 spot on the Apple App Store Top Charts in over 74 countries or 83% of all the offered countries and have gained frequent mentions in specialized App Store sections such as "New and Noteworthy" and "What We're Playing".

The Company continues to gain favorable results from penetrating the ever-growing iPad market. For instance, since the launch of the Linkin Park 8-Bit Rebellion! iPad Edition in April 2010, the game has firmly remained in the US Top 20 of the Paid Music App chart and has placed as a Top 10 paid iPad app in many countries around the world including Australia, Russia, Denmark, Germany and Finland, among others. The Company's iPad games have also remained in the Top 50 overall paid app charts many months after their initial releases. The highly popular iPhone games Amateur Surgeon, Red Bull Racing Challenge, and iSink U have all been ported onto the iPad platform with enhanced features and gameplay. GluCoMo™, Artificial Life's healthcare iPhone application for monitoring and coaching diabetes patients, has been well received by iPad users and is enjoying positive results with the achievement of being in the US Top 50 Healthcare & Fitness Apps.

Among the 36 produced iPhone titles, 26 are based on licensed and branded intellectual property from a variety of licensors while 10 titles are based on Artificial Life's proprietary IP. The games have been sold in a total of 90 countries worldwide. The distribution of game downloads by region is: 43% in North America, 34% in Europe and Africa, 18% in Asia Pacific, 3% in Latin America and 2% in the Middle East. The Top 5 countries in terms of download numbers are: United States, United Kingdom, France, Germany, and Canada (with 39%, 10%, 5%, 5% and 4% of downloads respectively).

Currently, Artificial Life offers 18 applications free to play, 2 games with in-app purchase and 3 applications with in-app advertisements.

"By reaching the nearly 60 million download milestone, 2011 has started off strongly for Artificial Life, and we will build on the momentum generated in Q1. Our creative team has many more ideas and concepts for the remainder of the year and is working diligently to deliver even more high quality, innovative games and apps to our customers," said Eberhard Schoneburg, CEO of Artificial Life, Inc.

Asia Pacific region is still growing from 17% Q4 to 18% Q1. Average price per game decreased from $2.27 Q4 to $1.43. Hot new products we need based on augmented reality!

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