Artificial Life, Inc., (ALIF) (http://www.artificial-life.com/), today revealed its current iPhone/iPod and iPad title sales, download numbers and key ranking statistics.
The total number of iPhone/iPod/iPad game downloads generated as of the end of September 2010 was over 10 million and has already surpassed full fiscal 2009 results of approximately 8 million downloads by 25%. The total number of iPhone/iPod and iPad downloads generated since 2009 now exceeds 18 million.
The Company, as of September 30th, 2010, has produced and released 35 games for the iPhone, iPod touch and iPad. The top title was downloaded for over 4.7 million times, the second most for close to 2.2 million times, and the third most for close to 2.1 million times. The average number of downloads per game was about 0.53 million. Paid iPhone games were sold at between USD 0.99 to USD 4.99 with an average price per game of USD 2.05. All the new games released have achieved Top 100 or higher download rankings in their categories. Artificial Life's games have reached #1 on Apple App Store Top Charts in over 70 countries worldwide.
The Company has also penetrated the iPad market with great success in the first nine months of the year. For instance, since the launch of Linkin Park 8-Bit Rebellion! iPad Edition five months ago, the game has firmly remained in U.S. Top 20 Paid Music Apps in many countries around the world. Other iPad games have also continued to secure their places in the Top 50 charts even after months of their releases. GluCoMo(TM), the first newly launched healthcare iPhone application for monitoring and coaching diabetic patients, has also received positive results with the achievement of being in the U.S. Top 50 Healthcare & Fitness Apps.
Among the 35 produced games, 25 are based on licensed and branded intellectual property from a variety of licensors while 10 games are based on Artificial Life's proprietary IP. The games have been sold in a total of 89 countries worldwide. The distribution of game downloads by region is: 47% in North America, 33% in Europe and Africa, 15% in Asia Pacific, 3% in Latin America and 2% in the Middle East. The Top 5 countries in terms of download numbers for our products are: United States, United Kingdom, France, Canada, and Germany (with 42%, 10%, 5%, 5% and 5% of downloads respectively).
"For the first nine months of 2010, Artificial Life has again garnered impressive download results for our iPhone and iPad applications, easily outperforming our already very good 2009 results. The quality of the games has been the contributing factor to the success. We will continue to produce high quality games and business applications for the iPhone and iPad throughout the last quarter of the year," said Eberhard Schoneburg, CEO of Artificial Life, Inc.
The distribution of game downloads in the Asia Pacific region is increasing from Q2 13% to Q3 15%. This is a very important sign that their efforts are succesful. We think Q3 results will be astonishing and the stock price does still not reflect the value of the underlying businesses.